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Fallout New Vegas E3 Trailer

  1. Well now that'due south all downwards to stance. Somebody could love the idea of ironsights, for example, and somebody else could completely despise it. Merely because 1 person doesn't similar it/likes it doesn't he mean he'southward a prophet of truth.

    That'south why I mentioned the range of opinion towards NV so far. A good clamper of people seem to be looking forward to it. But some other somewhat smaller grouping seem to hate it. Personally, I'g going to wait until I play information technology to form a concrete opinion.

  2. [youtube]http://world wide web.youtube.com/lookout man?v=Rlm6hqz1tQY[/youtube]

    An astonishing display of non generic characters and intelligent dialogues.

  3. You lot can't really compare since the 2 games have different writers.
  4. Have you lot played the game? Information technology has a improve flow of dialogue than whatsoever contempo release, and very few bland, generic characters. It is certainly miles beyond Bethesda's writing.

  5. Oh I see, I didn't follow the evolution of FNV that closely. I sure hope it's better than this insult to our intelligence.

    edit:

    No I haven't played AP and I certainly don't intend to buy/play/rent information technology, I have seen enough video'southward on youtube etc.to make up my mind. And how is that dizzy Russian girl non the personification of 'generic cool'? She would be a perfect graphic symbol for a Jean Claude Van Damme moving-picture show .(aimed at 15 twelvemonth sometime teenagers)
  6. Holy shit did you see how long Steven Heck'southward neck was in that trailer above? :o
  7. Russian? You mean SIE? She's supposed to be German. Just I got that mixed upwardly too outset time I talked to her considering the actress does an excruciatingly bad job of faking an emphasis. I fucking hate SIE.

    But here'due south what'southward interesting: I call back a lot of people volition hate the game's more colourful characters. SIE, Heck, Brayko. Merely that'south non a sign of bad writing, instead, it'southward refreshing to meet a game again that dares writes characters interesting plenty to actually engender opinions, rather than Mass Effect's rota of banal characters, or boring daddy Neeson.

    Information technology has its weaker moments in general. And you tin say a lot of things about it. Merely calling information technology weaker than Bethesda's writing would exist a stretch, then "improve writing and more intelligence" is non an inconceivable claim.

    Meet if my review can change your mind.

  8. Lol I am half German language so yeah that'southward a pretty horrible job :) Every bit I said, the only knowledge I accept of F3 (and thus beth's "writing") was looking at a friend playing the game for a couple of hours. And of class from reading this forum.

    I oasis't played Mass effect either so I can't compare. I but miss the days of Fallout, Arcanum, and Vampire. What I take seen of Mass upshot certainly didn't appeal to me. Perhaps I am wrong, perhaps FNV will actually exist alright (?) . Just from what I accept seen and read it will probably but be a slightly less retarded F3. I will read your review of AP when I am a little more sober tomorrow.

  9. Really, a lot of people on places like 4chan's /five/ideo games board like those AP characters. They like Sis considering she is "their waifu" (don't even fucking ask. Fucking weeaboos and their random Japanese words), Brayko considering he has an crawly boss fight, and Heck because... He's Heck.
  10. :lol:

  11. Wait, were nosotros talking about Sis?

    Eh, predictable jailbait material really. The character was way underexplored to be interesting.

    Brayko'south bossfight was a tad predictable, though the sound and visual design is brilliant. I loved him because he shows the extent of research Obsidian put into it. Good stuff.

  12. Just chiming in on the Alpha Protocol thing.

    I dearest how they finally made a game that departs from the narrow view of good and evil. Heck, a year ago I've written a lengthy piece on a developers forum about why dualistic morality is a concept that comes with very potent limitations and why it should be superseded by, for example, a reputation based arrangement. When a game revolves around blackness and white choices, y'all never actually make choices. Beforehand you decide what kind of character you wish to exist, and then stick to it like a bedlamite. You lot play the organisation, which like an artificial God continuously reports to you what your actions are deemed to exist. Mass Effect did this, and the outcome is that you'll always end up playing a banal game of either paragon or renegade, only never actually make a decision based on your ain conviction. Worst case scenario: y'all'll reload to get those extra paragon/renegade points. This is also why these games don't handle unintended consequences very well, and thus choices are inappreciably ever unclear.

    Going for an innovative accept on morality has worked actually well in AP, and its a showcase for how switching away from good and evil, and fifty-fifty from the idea of skillful or bad actions, opens up new options. You're freer in character design, considering characters no longer accept to exist 'good' or 'evil'; they tin also be Steven Heck. Deportment no longer take to depend on and influence simply one statistic which in plough governs a big part of a game. Instead, it's what characters think of your actions that defines both them and you lot. It's a nice way of delivering histrion character development while at the same time fleshing out the characters yous see, and all the while this ties in well with how you can implement selection and consequence.

    The way they've tried to improve on the karma organisation in FNV is past calculation a reputation organisation on top, as far as I understand from my reading. Although it doesn't insure that the game will have peachy writing and characters, at least its potential won't be hampered by the limitations of a stand-alone karma organisation. That a game without a good/evil organization tin can however turn out to hold on to that bones dichotomy is sadly portrayed past Dragon Age:Origins. They had all the opportunity to go wild on a choice and result level, but in the terminate barely used their options.

    Now that I'm rambling, might besides add together a note on The Witcher. The main problem with that game's take on morality was that it tried but a piffling too hard to make a player regret his choice, or brand information technology seem similar a 'bad' choice. At that place weren't any expert choices, but instead of easing the thespian into his own choice, there was ever this nagging judging palatableness when your decision plays out. Alpha Protocol on the other mitt expressly wishes to convince the player that there aren't whatever bad choices, simply just choices. The difference is that The Witcher sometimes made you experience similar you weren't in command, whereas AP goes to great lengths to cover-up this aspect. It convinces you that yous've tried your all-time and that the consequences weren't especially bad, adept or wrong, but that some people concur with them and others don't.

  13. If you haven't been post-obit information technology that closely, so maybe you don't know the writer is Chris Avellone? He was the lead designer for Planescape: Torment and kept up the Fallout Bible for a while. I don't know what that volition mean to you.
  14. don't diss information technology before you play information technology. the writing in AP is on a completely different level than Bethesda could e'er promise to achieve. in fact, AP is one of the best games I've ever played when it comes to dialogue and character depth. rarely exercise I get and so attached to characters in a game, even the ones yous merely run across for a few minutes.

    but every bit has been stated, the ii games don't even accept the aforementioned writers so the comparison is moot.

  15. The best function about Alpha Protocol in my opinion is the fact that despite the fact that (about of) the characters are memorable and interesting, Obsidian doesn't become the Bethesda route of making them untouchable until they tell y'all they can die, yous get the choice to drop most of them.

    Playing through the game and killing everyone who you run into is just as viable as trying to get anybody to like y'all.

  16. the primary sl,more humour,hardcore mode,weapon mods, improve companions, tweaked dialogue system,new vegas strip human, and the writing nosotros know volition be better. :clap:
  17. requite ap a try after three patches !the rpg parts of the game are great.
  18. Not but are you double posting, you're quoting entire posts unnecessarily. Delight stop doing both.
  19. I don`t know why people detest New Reno... I`ll in fact I do just totally disagree. New Reno was great location, perfectly plumbing equipment post-apo environtent. In the world od decay and despair 1 this every one truly desires is... some fun! And mobsters know that`due south true :wink:
  20. I'd just like to chinkle in and say that I'1000 very happy that Brother None brought back that signature of his. At present... Never modify it over again.

Source: https://www.nma-fallout.com/threads/fallout-new-vegas-e3-trailer.192587/page-10

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